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1. Cruiser Agility Fix - in Ships and Modules [original thread]
I agree with Meridius. " if you can't beat em, join em "
- by Dr Derek - at 2005.03.27 15:17:00
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2. ship skins >> look here ccp << - in Ships and Modules [original thread]
Originally by: MrFu You can do that actually tweaking some files.You need a program to access the game inner folders(where the music/graphics/skins etc are stored),using a program,theres one around,cant remember name,eve file extractor or ...
- by Dr Derek - at 2005.03.15 04:13:00
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3. ship skins >> look here ccp << - in Ships and Modules [original thread]
i want to be able to download different ship skins for the apoc..i'm kinda tired of the look... Like in cs, u can change the look of ur weapons and no1 else but u can c it. I would like my apoc to look like a Hoarder ^^ is this possible? " if ...
- by Dr Derek - at 2005.03.15 03:36:00
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4. Which Caldari HAC to choose? - in Ships and Modules [original thread]
Originally by: siim I got now 15 days to to my cruiser lv5 skill finish. And I know u have to order em and wait for ages so I thought about ordering 1 now but I cant chose from Eagle or Cerberus. and plz if u reply then say why u like 1 ...
- by Dr Derek - at 2005.03.09 01:37:00
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5. New warp scramblers - in Ships and Modules [original thread]
leave scrambler and web alone, maybe a little cap use increase but nothing else please! " if you can't beat em, join em "
- by Dr Derek - at 2005.03.08 04:35:00
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6. Cruiser - in Ships and Modules [original thread]
i use this setup on my Maller: HI - 5x Medium Pulse Laser II's (frig size), 1x medium NOS MED - 1x Statis Web, 1x 10mn AB, 1x cap recharger LOW - 1600mm armor plate, 3x hardners, 1x Medium Armor repairer II, 1x cap relay this is a fast and easy ...
- by Dr Derek - at 2005.03.02 02:33:00
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7. Cruisers. - in Ships and Modules [original thread]
Originally by: DarK Basically they suck because speed is king in this game. If you have low hitpoints, you need speed to compensate. Right now cruisers have crap speed, and crap hitpoints. It is like a bs mated with a frig and gave birth ...
- by Dr Derek - at 2005.02.25 10:54:00
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8. Cruisers. - in Ships and Modules [original thread]
hey i've got a suggestion... why not delete cruiser class from eve? since they dont seem to have any role in eve anymore.. Yea Cruisers are cheap.. but frigates are cheaper. " if you can't beat em, join em "
- by Dr Derek - at 2005.02.25 01:00:00
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9. Cruisers. - in Ships and Modules [original thread]
Make cruisers/BC's/HAC's more agile. Give em a role in eve. " if you can't beat em, join em "
- by Dr Derek - at 2005.02.23 16:14:00
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10. XTECH - Tech2 Sales 10.05.05 , New : Impel , Strip Miner II - in Sell Orders [original thread]
Edited by: Dr Derek on 21/02/2005 22:31:01 WTB - Zealot (i'll pay extra ^^) pls mail me waiting time please " if you can't beat em, join em "
- by Dr Derek - at 2005.02.21 22:28:00
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11. hey wot about the hp thing - in Ships and Modules [original thread]
I'm a little confused.. Are we getting a HP change soon or what? Atleast do something.. hmm wot about shield/armor plates require much less pg? i bet this will make the game much more fun! so who's with me
- by Dr Derek - at 2005.02.20 01:16:00
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12. Save the pulselasers! - in Ships and Modules [original thread]
ye, do not NERF lazors, BOOST other gun types, maybe " If you can't beat em, join em "
- by Dr Derek - at 2005.02.16 10:22:00
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13. Zealot HAC - in Ships and Modules [original thread]
Edited by: Dr Derek on 16/02/2005 11:17:24 HI - 4x lazors 1x medium NOS MED - 1x webber 1x scrambler 1x sensor booster/tracking comp LOW - 2x hardners 1x armor rep II 4x Heat Sink II's Great ganka/tank, anti-ceptor, fast attack setup. Zealot...
- by Dr Derek - at 2005.02.16 10:10:00
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14. UNGIMP GALLENTE BSHIPS !!! - in Ships and Modules [original thread]
Originally by: Zoneh Give MT 1000cap and it will be ubar... MT = MegaThron ?? since when did ppl start calling it MT and yea the idea sounds good to me, i mean i dont mind.. i wtfpwn em anyway " if you can't beat em, join em "
- by Dr Derek - at 2005.02.09 14:31:00
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15. Nosferatu's - in Ships and Modules [original thread]
as far as i kno Heavy NOS I's always transferred 100 cap.. Heavy NOS II transfer 120 cap. " if you can't beat em, join em "
- by Dr Derek - at 2005.02.09 13:29:00
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16. UNGIMP GALLENTE BSHIPS !!! - in Ships and Modules [original thread]
Originally by: Cleric I did not intend this post to be a threat, i'm just pointing out my frustration with the lack of feedback from CCP as are many others. I guess all i'm trying to say is these posts will continue regardless of what I sa...
- by Dr Derek - at 2005.02.09 12:26:00
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17. Lvl4 Scorpion Support ship - in Ships and Modules [original thread]
Apocs dont have problems with cap. what you need is more firepower.. if you have enough money to buy a Raven, try fit 6x siege and a shield tank.. kill all the scrambling frigs with the missiles and the scary part is over. " if you can't beat em...
- by Dr Derek - at 2005.02.09 12:21:00
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18. Ishtar Bonuses - in Ships and Modules [original thread]
Originally by: Nekhad Jormuzzar Signed. The Ishtar has neither the CPU nor grid to be a turret ship. give it a bonus where it makes sense. hmm bad 4 me (amarr pilot).. doh, whatthehell. Signed " if you can't beat em, join em "
- by Dr Derek - at 2005.02.09 11:57:00
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19. UNGIMP GALLENTE BSHIPS !!! - in Ships and Modules [original thread]
Originally by: Reaper Cometh Not that I post very often, but IMHO. Dominix is near fine, I don't believe a tweak is needed here. More is always better, but it is a level 1 BS. Megathron could use extra cpu/pg... even just 25-50 cpu, and ...
- by Dr Derek - at 2005.02.09 11:24:00
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20. Cruisers not agile enough? - in Ships and Modules [original thread]
Edited by: Dr Derek on 09/02/2005 11:13:20 the muninn tho.. its an almost exact copy from the rupture. The only thing thats changed are a few small hull patches and 2 launcher graphics stuck on it I was really dissappointed with the muninn lo...
- by Dr Derek - at 2005.02.09 11:13:00
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